5.6version problem

I followed the official documentation for version 5.6 to set up my project. In an initialized ​​Blueprint project​​, I created a new ​​C++ class​​, then right-clicked that class to ​​generate a Blueprint​​. However, I ​​couldn’t select this generated Blueprint​​ in the GameMode dropdown. Additionally, after restarting the engine, it reported that the ​​parent class for this Blueprint was missing​​.

Interestingly, this issue doesn’t occur if I initialize a ​​C++ project​​ instead. Similarly, when I used ​​version 5.5.4​​ of the engine to initialize a Blueprint project and followed the same steps, the problem didn’t happen. What could be causing this specific issue?

Experiencing identical behavior. Windows 11, UE 5.6, VS Community 2022 17.14.7 - Live Coding disabled.

All the same