Indeed, from your provided log extract, UnrealEditor-Text3D.dll!UText3DRendererBase::Create() followed by an Unhandled Exception aims at a conflict with the Text3D creation component from Text Renderer.
It goes without saying, but please make sure the plugin is enabled in your 5.6 build. If it is, since the plugin is still in Beta state, there’s a chance that it does not interact properly with 5.6, as it’s a quite recent build.
If the plugin is not vital for your project, disable it, and remove any Text3D actors in the scene. In case is critical for your game, then I would suggest to continue working in 5.5.4 until a hotfix is deployed for this particular interaction.
An alternative path would be to isolate the problem, via migrating your Text3D component to an empty map, then converting that scene to 5.6, and checking if the crash remains active.
I managed to “solve” the issue by disabling the 3D Text plugin, opening the troubling level, saving it, then enable the plugin back and restart. Note that this will DELETE any 3D Text actors in your level though, so you will have to recreate all of them.