5.6 Template Loading Problems

Is anyone else having problems loading the new templates. Please share and if you found a solution. Ive tried all the template options and they all default back to basic template only. Appreciate any advise on how to fix. Thanks

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(post deleted by author)

+1, I’m having the same issues

Hey @Dogmadude

can you tell which templates do not work? Does this error happen with all templates? Blueprint? C++? Any specific variant? As a workaround you can copy a template from

\UE_5.6\Templates

rename it, and start it

I tried copying the ‘TP_ThirdPerson’ and ‘TP_ThirdPersonBP’ templates. In both cases, I get an empty project. Interestingly, it’s not version 5.6 because the engine asks whether to use 5.6 for this project before the first launch, and then reconfigures it for that version.

For the ‘TP_FirstPerson’ project, we get the same empty template, but with yellow instead of green:

Hey @ABTOMATO
Hey @Dogmadude

could you define “empty”. The standard version of the template is empty and you want the one where you have e.g. an arena, enemies and weapons? So you did choose a variant when selecting the template and it was then empty/ the default variant called None?



Because the Variant_Shooter folder is present in your project, if you go into that folder just open the level called Lvl_ArenaShooter

Thanks! I found the right map in the project. It might be good practice to set the selected option as the default level to lower the barrier for newcomers.

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