Thanks for raising this. I’m just checking with folks internally and I can post back here later with a public tracker issue.
Thanks for the fast response, if you need any additional information / logs from my side let me know ![]()
Nope, we have a pretty good repro on our side. I’ve logged the issue here:
It’ll take a little while for it to populate.
1 Like
Until this gets fixed, I found a workaround. I paint the vertex colors in Unreal, then hit Reimport Mesh with Dialog, and on Vertex color I choose Ignore, so it keeps the painted values. This restores my morph targets. Hope it works for you too.


