I customised a metahuman character who has no nose but when I go to override the textures I find no option for roughness, hence the shiny part of the face where the nose would have been.
It would be great to be able to override roughness too so I don’t have this issue.
If there’s a workaround, please share. There must be a roughness texture somewhere.
Thanks in advance
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Did you ever find a way to work with the roughness? I am experiencing the same thing where I cannot adjust the roughness either, as there are barely any parameters for it.
Sorry for the late response but No, I didn’t figure it out. However I think the roughness map must be available in the content browser somewhere, otherwise it wouldn’t be visible on the object. So it’s a case of tracking it down and editing it.
Good luck
When you assemble your MetaHuman, spec, roughness textures are packed into T_Head_SRMF. It would be possible to export this out as a .png, edit R and G channels to remove nose details (spec, roughness) and then import it back in.