When I integrate a MetaHuman (version 5.6) into the Third-Person Blueprint, basic actions like moving with the keyboard and jumping work fine. However, when I play an animation montage with root motion in-game, the root motion doesn’t work properly. Is there any solution for this?
i have the same problem
Did anyone find a solution? Seems like a few people struggling with it. I have the same problem - anim montages won’t play on Metahuman characters. Followed all advice possible, checked for missing slots in ABP, made sure correct skeleton was used to retarget my animations. Works perfectly with standard Manny, but not with my metahumans.
Found a solution that fixed it for me. After making sure you’re using animations retargeted to proper skeleton, as well as having a default slot in your ABP, it still didn’t work, so I was checking if the Montage is playing on the right component as there are multiple way to call it. Eventually I discovered one node that worked - “Montage Play” (Anim Instance Target). You pull Anim Instance from the Body component (parent of SkeletalMesh and Face). Screenshot attached.
Sadly doesn’t seem to work for me, same issue. Root motion won’t work on the metahuman body, only way to make it work is to play the montage on the main mesh (aka need to delete the body and reference the body mesh on the main mesh wich feels hacky and it will probably create issues later)