UMassSpawnerSubsystem* spawnerSubsys=UWorld::GetSubsystem<UMassSpawnerSubsystem>(GetWorld());
TArray<FMassEntityHandle> spawnedEntitys;
UMassEntityConfigAsset* entityConfig_3=LoadObject<UMassEntityConfigAsset>(this,TEXT(""));
FMassEntityTemplate entityTemp_3=entityConfig_3->GetOrCreateEntityTemplate(*GetWorld());
spawnerSubsys->SpawnEntities(entityTemp_3,200,spawnedEntitys);
有人能告诉我有没有异步API,还是说异步API需要自己去实现