In Unreal Engine 5.6, I’m experiencing noticeable jittering or popping in character animations with the UE mannequins when switching between LODs. Disabling the LODs for the characters resolves the issue. I’m unsure whether this behavior should be reported as a bug, are others are encountering similar results.
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Same problem here. The npcs bounce when change lods. A small fix plus to deactivate lods, when you put the ncp in the level, adjust his feet to the ground. That works for me.