Ok, that’s what I do. My goal is to transform a chracter I did in blender to a metahuman. I managed to import the head through an identity that I had made in engine. However I didn’t manage to import the body. I tried to export the default body as a fbx, then conform it to my mesh in blender and then reimport it as a conform template, and I either get the “not compatible topology” or some sort of blob of triangles.
I guess the faces order get messed up during the process, but I can’t figure out how to do it properly.