Hi everyone,
I’ve been testing this project and noticed a few recurring issues with the character animations:
When walking at normal speed and attempting to climb a 2m wall, the character grabs onto an invisible ledge, climbs into the air, and then drops onto the block a couple of seconds later.
When playing custom montages that I imported, the animations sometimes feel unnatural, and in certain cases, the character floats in the air.
These bugs make traversal and custom animation playback feel off. I haven’t seen others bring this up yet, but I’m sure I’m not the only one who has encountered them.
Is this a known issue, and are there any fixes or recommended workarounds?