5.6 Animation Retargeting Bug

Successfully retargetted Mixamo animation sequence to MetaHuman 2.0 character. Might be a band aid solution, but it’s pretty clean and simple:

  • Import Mixamo animation WITHOUT selecting a skeleton in import dialogue
  • Note a Skeleton asset was imported
  • Open the MH 2.0 character BP, select body, open character Skeletal Mesh (‘SKM_Character Name_BodyMesh’)
  • Open Skeleton (‘metahuman base skel’)
  • Add the Mixamo imported skeleton to the list of compatible skeletons
  • Save everything
  • Right-click on imported Mixamo Animation Sequence > Retarget Animation
  • Select character Skeletal Mesh (‘SKM_Character Name_BodyMesh’) as target
  • Select animation, choose path, export animation…

Give it a shot…

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