Successfully retargetted Mixamo animation sequence to MetaHuman 2.0 character. Might be a band aid solution, but it’s pretty clean and simple:
- Import Mixamo animation WITHOUT selecting a skeleton in import dialogue
- Note a Skeleton asset was imported
- Open the MH 2.0 character BP, select body, open character Skeletal Mesh (‘SKM_Character Name_BodyMesh’)
- Open Skeleton (‘metahuman base skel’)
- Add the Mixamo imported skeleton to the list of compatible skeletons
- Save everything
- Right-click on imported Mixamo Animation Sequence > Retarget Animation
- Select character Skeletal Mesh (‘SKM_Character Name_BodyMesh’) as target
- Select animation, choose path, export animation…
Give it a shot…