Testing out 5.5
Preserve Local Transform seems to be missing in the animation import options.
This option is Essential if you don’t want the foot on your animations to be jittery.
Can’t seem to find it? Did they remove it? What’s the alternative?
Testing out 5.5
Preserve Local Transform seems to be missing in the animation import options.
This option is Essential if you don’t want the foot on your animations to be jittery.
Can’t seem to find it? Did they remove it? What’s the alternative?
Going to bump this question. The new import dialogue doesn’t have this option, and I can’t find it in the animation sequence details. Is this an overlooked feature? Do projects need to revert to the default fbx importer?
Bump. Running into this as well. Animations are jittery on the feet of characters. Tried all sorts of compression settings and sample rates, it does not look right. Imported into Unity it seems fine, so something in Unreal.