Testing out 5.5
Preserve Local Transform seems to be missing in the animation import options.
This option is Essential if you don’t want the foot on your animations to be jittery.
Can’t seem to find it? Did they remove it? What’s the alternative?
Testing out 5.5
Preserve Local Transform seems to be missing in the animation import options.
This option is Essential if you don’t want the foot on your animations to be jittery.
Can’t seem to find it? Did they remove it? What’s the alternative?
Going to bump this question. The new import dialogue doesn’t have this option, and I can’t find it in the animation sequence details. Is this an overlooked feature? Do projects need to revert to the default fbx importer?
Bump. Running into this as well. Animations are jittery on the feet of characters. Tried all sorts of compression settings and sample rates, it does not look right. Imported into Unity it seems fine, so something in Unreal.
bump
If you’re using blender and having import errors, make sure your bones are at 1 scale. Try applying a limit scale constraint on each bone in the armature. It fixed all the jitters and foot quirks in my animation, because the control rig I was using was scaling the bones non-uniformly on export.
It’s definitely gone which is disappointing, hopefully they will bring it back in the near future. In the meantime you can disable the new “Interchange FBX Importer/Exporter” with the console command:
Interchange.FeatureFlags.Import.FBX 0
This will allow you to access the old importer dialogue with Preserve Local Transforms