你好,还有一个问题想请教一下,SHADINGMODELID_MEDIUM和SHADINGMODELID_SOLID_GLASS 是否要写入GBuffer然后在Lighting阶段读取?如果不是的话,下面这两个Assert的作用是什么?
HLSL_STATIC_ASSERT(SHADINGMODELID_MEDIUM <= SHADINGMODELID_MASK, ""); HLSL_STATIC_ASSERT(SHADINGMODELID_SOLID_GLASS <= SHADINGMODELID_MASK, "");