5.5 Render DOF Issue

Unfortunately my Aperture is 6.0 and swapping the focus to track a keyframed Actor instead did not fix the issue for me.

Simply increasing the aperture from 6 to 10 slightly helped. But increasing it further never got rid of the issue. I got to 200 before I gave up. My issue is at least broadly independent from aperture, or how the depth of field is animated.

Uncheck the alpha output

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This appears to have fixed the issue for me!

I can confirm this has addressed all my issues too.

Unfortunately, I’m still having the noise issue around the edges and in the pupils of the Metahuman. I tried this console variable with the preset I created with and without the other suggestions you made before around the cinematic settings. Tried the default render config just adding this console variable with no luck either. Also tried @aust917’s suggestion of unchecking the Alpha Output in the project settings, still having trouble with it.

@comlys That C-var solves the foreground DOF issue where the foreground would be sharp and the have proper depth further away from camera with a very pronounced edge.

However I am still getting some very strange halo, or border area, around animate object where it is sharp. This was something that was rendering fine in 5.4. Been trying different things but nothing seems to work.

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Unchecking Alpha output solved it?

Yes that was the issue. It now renders normal. Thanks! Apologies for missing that solution when I posted the previous one.

Happy face CELEST

Is this going to be fixed I have same problem and I do need alpha output from MRQ. Or is there another workaround at least?

Bumping this fix BUT also it’s not a good fix for all …

Been spending the last 4 days trying to solve this issue.

I’ve tried all the overrides and all that.

Viewing in cinematic scalability through a camera with relatively shallow DOF (low aperture)

If I increase the aperture size, eventually it’ll go away but of course I don’t want to have to adjust my camera because something is wonky!

So while I’m here confirming it’s the alpha output…

That really really sucks because:

@comlys I know this is an older set of posts, but if you’re still dealing with these issues, see my above post :slight_smile:

Gotcha. We think we have a fix coming in 5.5.1, but if you have a smallish repro, I’m happy to make sure it fixes your issue.

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Yep. Worked for me too. :100: :+1:

Can confirm this is the issue. Turning off the Alpha output fixes this DOF bug.

I’m still seeing nasty discrepancies between my 5.4.4 project and 5.5.1 even with Alpha Output turned off. It fixes the issue with the wide area around an object not getting DOF, but there are still many other artifacts in the DOF I wasn’t seeing before.

This worked for me too. How on earth did you work this out?

I added this console command, the rendering is going well. There is no area around the focus. :рукопожатие:

My friend didn’t have this problem. I compared the settings of his project and mine, and that’s how I saw it.

Thank you so much that fixed the issue.

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Using 5.5.1 and running into the issue again. Problem is I need to hold out the environment for an Alpha so turning off the Alpha Output in the Project Settings isn’t much of a solution here. Checking to see if the team is seeing this. Our workaround is to render the still twice; once with Alpha Output checked and again with it off, then use the alpha render only for the mask. Not ideal. Thanks.