5.5 Render DOF Issue

Glad to hear. I tried one of the projects turning without Game Overrides, with it turning the Cinematic Setting Override Off. Tried that at 1080 and 1081. Still getting some depth of field artifacts. Those were the only settings I adjusted from the default Unsaved Config settings.

Tried using some of the settings I use for a final render most of the time (but exporting JPG) and it’s still there. Even when I adjust that Game Overrides setting and adjust the output to 1920 x 1081 instead of 1080. I also tried it with using the Console Variable r.DOF.Gather.ResolutionDivisor 2. It’s a little more subtle I think because of the anti-aliasing, but it’s still there. I’ll put the specific settings below and two of the same frame. In case that helps. I just dropped this Metahuman in and haven’t done much for setup for it with the hair etc. You can see the artifacts as white lines under the arms and in the irises of the eyes.

Console Variables:
r.AmbientOcclusion.Denoiser.TemporalAccumulation 0
r.GlobalIllumination.Denoiser.TemporalAccumulation 0
r.Reflections.Denoiser.TemporalAccumulation 0
r.Shadow.Denoiser.TemporalAccumulation 0
r.DepthOfFieldQuality 4
r.ScreenPercentage 125
r.MotionBlurQuality 4
r.ShadowQuality 5
r.DOF.Gather.ResolutionDivisor 2

Anti-Aliasing Settings:
Spatial Sample 1
Temporal Sample 16
Override Anti Aliasing True
Anti Aliasing Method None
Use Camera Cut for Warm Up False
Render Warm Up Frames trus
Render Warm Up Count 32
Engine Warm Up Count 0