Sure. Here’s a link to it zipped. Hopefully that helps? Dropbox
Also, when I quit this time I got the following error. I do not know if any of this information is relevant or helpful (I did click the button to send it in).
Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:Runtime/Core/Public/Modules/ModuleManager.h] [Line: 336]
Tried to get module interface for unloaded module: ‘LevelEditor’
Unknown() Address = 0x18fd1d5cc (filename not found) [in libsystem_kernel.dylib]
FPThreadEvent::Wait(unsigned int, bool) Address = 0x104290a10 (filename not found) [in UnrealEditor-Core.dylib]
LowLevelTasks::Private::FWaitingQueue::CommitStandby(LowLevelTasks::Private::FWaitEvent*, LowLevelTasks::Private::FOutOfWork&) Address = 0x10416ebb0 (filename not found) [in UnrealEditor-Core.dylib]
LowLevelTasks::FScheduler::StandbyLoop(LowLevelTasks::Private::FWaitEvent*, LowLevelTasks::Private::TLocalQueueRegistry<1024u, 1024u>::TLocalQueue*, unsigned int, bool) Address = 0x10416e534 (filename not found) [in UnrealEditor-Core.dylib]
LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::Private::FWaitEvent*, LowLevelTasks::Private::TLocalQueueRegistry<1024u, 1024u>::TLocalQueue*, unsigned int, bool) Address = 0x10416f928 (filename not found) [in UnrealEditor-Core.dylib]
FThreadImpl::Run() Address = 0x10439fca4 (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::Run() Address = 0x104355094 (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1042b42d0 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x18fd5b2e4 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x18fd560fc (filename not found) [in libsystem_pthread.dylib]