5.5 Imports/Exports Wonky - Anyone else experiencing this?

This only started happening when I moved to the 5.5 release. My FBX pipeline has remained unchanged for years. For some reason when I import either a static mesh or a skeletal mesh into UE 5.5, it will not use the file name as the asset name (No matter what changes I make to the import settings)

  • It renames every imported mesh as “SK_CP_Mid_A”. This happens regardless of static mesh or skeletal mesh.
  • It also fails to import multiple meshes inside a single fbx. It will only import the first mesh if the other meshes are detached.

Finally, when exporting a mesh - say a character for example,

  • it won’t export meshes that aren’t attached to the base mesh. Hair, Armour, Clothing.
    If it wasn’t attached then it doesn’t export.