This only started happening when I moved to the 5.5 release. My FBX pipeline has remained unchanged for years. For some reason when I import either a static mesh or a skeletal mesh into UE 5.5, it will not use the file name as the asset name (No matter what changes I make to the import settings)
- It renames every imported mesh as “SK_CP_Mid_A”. This happens regardless of static mesh or skeletal mesh.
- It also fails to import multiple meshes inside a single fbx. It will only import the first mesh if the other meshes are detached.
Finally, when exporting a mesh - say a character for example,
- it won’t export meshes that aren’t attached to the base mesh. Hair, Armour, Clothing.
If it wasn’t attached then it doesn’t export.