I’m trying to import a scene into UE5.5.
The interchange pipeline combines all instanced meshes into one mesh, or only imports the parent mesh. How do I fix this?
Legacy import works fine.
What type of bug are you experiencing?
UI/Tools
Steps to Reproduce
Import fbx or gltf with instanced meshes.
Instanced meshes are combined, or only parent mesh imports.
Since these are instanced, have you tried to do an “import into level”?
In that case, UE will only import one static mesh asset that is the geometry of the instance and will spawn the actors in the scene so you have instances referencing the one static mesh.
That would be the recommended way forward.