Summary
I’m trying to import a scene into UE5.5.
The interchange pipeline combines all instanced meshes into one mesh, or only imports the parent mesh. How do I fix this?
Legacy import works fine.
What type of bug are you experiencing?
UI/Tools
Steps to Reproduce
Import fbx or gltf with instanced meshes.
Instanced meshes are combined, or only parent mesh imports.
Expected Result
Instanced meshes stay seperate/individual.
Observed Result
instanded meshes comnine to one mesh
Platform
UE5.5
Operating System
Window