5.5 has imprecise selection controls, vary time consuming

Since the editor showed 5.5 in UEFN, there are multiple times when I am trying to select an actor and UEFN would always select it, it would be pixel precise, and I loved that over Creative. However now it depends on the angle you are looking, which makes it very annoying and imprecise. I don’t know the specifics of this issue yet to repro, I just know it was introduced recently. Would love to get the old selection back, because its a nightmare for level design in the viewport if you cant select actors.

Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.