5.5 First Person Rendering FOV with CameraManager (LYRA or GASP)

Sorry, guys no solution yet.

It appears the lyra camera component ignores these settings, as they must be overridden somewhere. I just can’t find out where this is.

You can of course add a standard camera component, active it, and then deactivate the LyraCamera or other CameraManagers being used… but this removed the ability to activate different cameras with GAS abilities.