(5.5) Editor taking up too much GPU Memory?

I had a warning that I was reaching the max amount of Memory used on the GPU without running the game just the editor itself. I will go through my Assets and check all sizes, although not sure how to check sizes for GPU. Is there anything obvious to check for?

What was that warning exactly?

is this how it looks like:
“Warning: Texture streaming pool over budget by X MB” ?

r.Streaming.PoolSize 8000

No, I’m not sure exactly but Memory was reaching its max. Using Libre Hardware Monitor I can see the used capacity is crazy high.

Thing is it’s not even a big game, few Materials and few Meshes.

After watching a vid on YouTube I’ve unloaded some Plugins for Platforms I’m not going to target, which seems to have helped a bit.

Right, after closing a lot of Firefox tabs and windows I’ve managed to reduce the GPU memory a lot.

Even though with UE closed Firefox seems to take up the same amount of GPU memory, but when UE is open it’s taking up less memory. WTF?