5.5.4 World Partition Landscape cells not loading and HLOD not unloading

Hi everyone.

I have an issue with World Partition Cells not loading/HLOD unloading. Not sure what to call it. I have created a dedicated server which works perfect. adding in print string shows the player is registered on the server and detects a players location perfectly. On the client side (android), the landscape HLOD isn’t unloading and cell not loading. not sure if I am explaining it correctly.

I have tried the following:

  1. Delete HLOD’s and restart UE. rebuild HLOD.
  2. Remove landscapes from HLOD completely.
  3. Removed material from landscape
  4. Added Landscape to is own HLOD instance.
  5. Increased Cell size and loading range
  6. Re-created the entire level a couple times

I have searched every forum, every search term, watched numerous videos, followed UE documentations but nothing is working. It is definitely not a common issue because I cant find any information on the internet on how to fix this.

Any guidance or help would be greatly appreciated.

I am busy changing the entire 100kmx100km into static meshes.

I read that its the way to go. Will post th eoutcome once I have tested.

Update, landscape loads in and out as needed when converted to static meshes. The problem no one mentions is that procedural materials don’t work on static meshes the same way it worked on Landscapes.

I’m reverting back to my previous backup and continuing to use Landscape instead of static meshes. there has to be something I am missing.

after a couple days of headaches, I found out why the issue presented itself on mobile only.

The original project was built on a PC based platform. I re-created it on a mobile based platform, migrated all assets and now its working.

to export my project now to both PC and mobile just requires me to upscale the graphics for PC and not dive into a rabithole to downscale.