[5.5.4] Runtime Virtual Texture with wrong size

Hi there,

I’m having problems with Runtime Virtual Texture on my landscape. I’m trying to do the typical blending between objetcs and landscape, but it’s not working as expected and I don’t know why.

The thing is that, for some reason, the RVT is huge compared with the landscape texture. Here’s an image:

On the left, it’s the landscape texture. On the right, you can see the RVT out of scale blending with some bricks.

I’ve increased the “Tile Size” value in Project Settings to 1024, but nothing changed.
I’ve reduced the size of the Runtime Virtual Texture Volume, but nothing changed.
I’ve increased the size of the virtual texture in tiles, but nothing changed.

So I can’t figure out how can I make the RVT size to match the landscape size. Is this even possible?

Thank you.