Hotfix 5.5.4 is coming your way - check out this latest version with over 80 new fixes and updates!
Please feel free to share feedback and discuss the current version in the release topic, Unreal Engine 5.5 Released.
If you experience a bug with the 5.5.4 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form .
Issue | Summary |
---|---|
UE-238765 | Fixed crash on deletion of invalid reroute node. Fixed discarding of compiled data when running project in Standalone mode. |
UE-237160 | [Mutable] Crash when generating meshes with clothing or real-time morphs at runtime. |
UE-237600 | Fix crash in FRecastTileGenerator::AddReferencedObjects by removing invalid check in FNavigationElement::GetWeakUObject |
UE-237602 | Fix regression when creating area modifiers |
UE-242423 | [CrashReport][Crash] UnrealEditor-MetalRHI!FMetalRHICommandContext::RHICopyToStagingBuffer |
UE-230203 | [Mac] Deadlock in PerformBlockOnThread |
UE-239344 | GPU Crash from invalid SRV in CreateShaderResourceView due to integer underflow |
UE-252285 | Add iPhone16e to device profile |
UE-248098 | Crash when changing groom asset and groom asset is used in a scene |
UE-243605 | Ensure will fire when adjusting Grid Size node while attached to Static Mesh To Dynamic Mesh Element and Dynamic Mesh Transform nodes |
UE-244422 | UE 5.5.4 -Editor crashes when playing a Preset during Autosave |
UE-243799 | Playing a Haptic Soundwave will crash the editor (port to hotfix) |
UE-247828 | Bundled compute PSO compilation stalling tender thread |
UE-192854 | memory leak on iOS avfmediaplayer |
UE-229744 | Mesh Sampler doesn’t support dynamic tracking |
UE-229697 | EOS: Integrate 1.17.0 binaries to 5.5.x |
UE-226924 | [CrashReport][Crash] libvulkan_intel!7fb5ae400000 + ba805 |
UE-226913 | Make sure dynamic computed offset for index and vertex buffers are 16 byte aligned |
UE-224423 | Water Flickering in Viewport |
UE-230844 | Launch on to an iOS device looks in the wrong .app file during the Run command with a Blueprint Project |
UE-231703 | Remote Control External Texture Controllers don’t work with Material Designer |
UE-231593 | Stealing is allowed across grids level and loops |
UE-232178 | UE 5.5: When loading a World Partition world from 5.4.x in the Editor, crash happens under UWorldPartition::Initialize() when any ULevelSequence::PostLoad() triggers FMovieSceneToolsModule::FixupDynamicBindingsEvent() |
UE-232225 | [PCG] Zero-element data items do not have their attributes initialized on readback from GPU |
UE-228436 | [CrashReport][Assert] UnrealEditor-D3D12RHI!FD3D12ResourceLocation::ReleaseResource() [Engine/Source/Runtime/D3D12RHI/Private/D3D12Resources.cpp:1392] |
UE-232227 | [PCG] Fix GPU attributes receiving non-unique IDs when computing data descriptions |
UE-232141 | Remote Control - Editor-Only warning is broken for packaged game restricted access |
UE-231745 | Changing a data asset structure reset the graph parameter |
UE-239074 | MacOS: Crash when changing focus from Editor to other apps and back. |
UE-239037 | Crash occurs when testing inheritance of editor created c++ class derived from parent in QAGame |
UE-238938 | [PCG] Crash Invalid usage of UActorEditorContextSubsystem in -game |
UE-238934 | PCGGraphExecutor is calling the GC in a World tick, which is asserting |
UE-237625 | GitHub 12738 : Fix openxr audio output to properly redirect to headset on PC |
UE-237603 | Crash in FNavigationDataHandler::UpdateNavOctreeParentChain due to FNavigationElement being released before reused |
UE-237349 | An Assert occurs when promoting a State Tree task Event Dispatcher to a parameter in a state tree |
UE-239079 | GPU Crash from invalid SRV in CreateShaderResourceView due to integer underflow |
UE-236665 | [CrashReport][Assert] UnrealEditor-Landscape!ULandscapeComponent::GetCombinationMaterial(FMaterialUpdateContext *,TArray<FWeightmapLayerAllocationInfo,TSizedDefaultAllocator<32> > const &,signed char,bool) [Engine/Source/Runtime/L… |
UE-236702 | Crash in packaged game when using Get Property Reference in StateTree |
UE-250408 | Server Build Target doesn’t compile if Remote Control Plugin is included |
UE-234777 | [PCG] GenerateOnLoad PartitionActors with unloaded Original volume failed ensure |
UE-233997 | Datasmith CAD - Linux - CAD files format import is broken |
UE-235284 | Translucency Volume are not correctly shadowed in 5.5 without Virtual Shadow Maps and are not light correctly by some lights |
UE-234980 | [CrashReport][Assert] UnrealEditor-RHI!FRHIResource::MarkForDelete() [Engine/Source/Runtime/RHI/Private/RHIResources.cpp:49] |
UE-235102 | Android Vulkan SM5 Lumen ray tracing does not function as expected |
UE-235097 | Update RADV version check in 5.5 release |
UE-234058 | Cannot open a folder named with non-ASCII characters in the content browser |
UE-234037 | White dotted lines in render do to sharpening only visible on mac |
UE-234045 | Keying Level Sequence Crashes Engine |
UE-234641 | Localized text for overridable functions missing in blueprint editor |
UE-239315 | MVVM - Circularly referenced Widget Blueprints via CreateWidget node with MVVM bindings will crash when loading |
UE-239325 | UdpMessaging on iOS is spamming the log |
UE-239184 | Android Keyboard is not working on Meta Quest |
UE-239489 | The module missing dialogue, the “Yes” option never work |
UE-239793 | Foot module unresolves leg connector regardless of running events |
UE-239472 | Wrong packed instance data in static mesh sampler with material override |
UE-239647 | [Interchange][FBX] Issue with asset name clashes after auto import |
UE-241486 | Building Geometry Stops UTickableWorldSubsystem Ticking |
UE-239621 | MRQ - Command Line render crashes with -RenderOffScreen and certain exec commands |
UE-239292 | OutdatedKnownStaticMeshDetected ensure with OnRep and NavigationSystem |
UE-238896 | FK/IK switch for arms and legs on the Epic-supported rig modules switches both arms/legs on a modular rig instead of just one |
UE-238865 | [PCG] CopyPoints produces different rotations in CPU and GPU mode |
UE-238842 | Crash when connecting Static Mesh Import in Cloth Dataflow Graph with certain Static Meshes |
UE-238820 | Regression - Nav mesh is not generated on BSP brushes after loading a map |
UE-237568 | Fix ZenLoader regression that now performs file existence check on disk for loose cooked files even in packaged builds |
UE-237454 | Fix PSO precaching misses |
UE-238930 | Expose RayTracing ShaderBindingLayout creation function for plugins |
UE-238817 | Extrude and Bevel materials applied to the Text actor are being reset after restarting the Engine - UE 5.5.3 |
UE-238822 | Navigation: Exiting game while async nav building tasks are running can cause null pointer access of OctreeController.NavOctree from worker thread |
UE-232328 | [Holdout] Doesn’t work on Mac anymore |
UE-233850 | Invalid Output Target in metadata operation is crashing |
UE-233853 | Integer attributes are crashing in Write To Niagara Data Channel node |
UE-233889 | File Media Source generates 404 error on opening video using Electra player on Unix filesystems |
UE-248173 | Memory corruption report on 5.5.3 |
UE-247785 | Android Device Profiles missing entries for latest mobile GPUs |
UE-247508 | HoldoutComposite subsystem crash |
UE-247337 | Crash when changing collision preset to custom in PCG Graph |
UE-241049 | UE -5.5.3 - Motion Design - A shape with Mask(Target) alters the appearance of actor with Mask(Source) even after it is removed |
UE-241351 | Crash encountered at launch: Audio::FMixerSubmix::UpdateModulationSettings. |
UE-241058 | UE 5.5.4 - [MetaSounds] - Able to continue to preview SoundWaves after deleting the Audio Out node it was connected to |
UE-220073 | VR Preview window resolution doesn’t change when window is resized |