It exports the lighting data
Builds the lighting
Starts to import the lighting at about 24% the lighting build complete dialog comes up
Then the project crashes everytime.
Anyone else seeing this and is there a solution?
For over a year I have not been able to build static lighting on a Mac using v5+ (4.27 works fine). I had hoped that updated OS, updated xCode and updated Unreal might get me there. At least the lighting now builds rather than just saying it failed. Close but no cigar.
5.5.4 - Just released and it builds the lighting on the Mac straight out of the box.
First version of 5# to do it, so maybe I can finally retire 4.27. It has been a true workhorse. The M1 Mac is an awesome portable with the battery life for demos, did not want to carry around a PC Portable brick, hence the Mac request.