Hello everyone again
My case this time is this:
- I have a sekeletal mesh that comes with animations (“Animation Sequence”), comes with bones and is rigged
- However, I need more animations as things like a jumping animation are missing
What is the best (and preferably easiest ) way of doing that?
Usually I prefer to self-educate myself by watching tutorials on YT but the ones I have watched are quite long, featuring lots of stuff, and also using different methods. Like one person is using a level sequence to then export an animation and another person uses control rig.
And that’s what’s leaving me confused because I don’t know what is actually the “thing” I need to produce new animation sequences.
Or in different words: I’d be happy if someone could point me to a YT tutorial that teaches exactly about what I need and doesn’t cover 10 different ways of making things move in general over a course of 2 hours or something.
Thank you helping hands up front,
Chris