Hotfix 5.5.2 is now live! This latest update has over 130 different fixes - make sure to snag it!
Please feel free to share feedback and discuss the current version in the release topic, Unreal Engine 5.5 Released.
If you experience a bug with the 5.5.2 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form .
Issue | Summary |
---|---|
UE-228848 | Crash in FPipelineFileCacheManager::RegisterPSOStats |
UE-227647 | [CrashReport][Assert] UnrealEditor-ControlRig!static bool ??R<lambda_2>@?L@??Execute_Internal@UFKControlRig@@UEAA_NAEBVFName@@@Z@QEBA_NPEAUFRigCurveElement@@@Z(struct FRigCurveElement *) [Engine/Plugins/Animation/ControlRig/Source… |
UE-217931 | Add Support for Archicad 28 |
UE-229154 | [PCG] ensure firing with pcg.GraphMultithreading == 1 |
UE-229030 | [PCG] Fix performance hitches in GPU data collection packing/unpacking |
UE-228893 | Modifiers applied multiple times |
UE-228796 | Incorrect hair shadow |
UE-228822 | //UE5/Release-5.5 - Build Engine Localization - LogLocTextHelper: Warning: Source/[…]/LevelEditorViewportToolbarSections.cpp(1561): Text conflict from LOCTEXT macro for namespace LevelEditorViewportToolbar |
UE-228757 | [PCG] GPU SM Spawner attribute validation is broken |
UE-221995 | Automation test errors in AvalancheProject Editor Win64 Test=UE.EditorAutomation(RunTest=Group_Avalanche) |
UE-210616 | Update Techsoft API to 2024.6 |
UE-201823 | When adding the UIRenderer to the Movie Render Queue, the rendering output is a difference in PIE and MRQ. |
UE-234115 | Opening Landscape mode in a blank template project freezes the Editor |
UE-231277 | RBAN Debug draw is rendering in viewports where it hasnt before. |
UE-231272 | Enhanced input enabled with Common UI legacy depreciates all previous input data dables |
UE-231285 | Crash saving a Motion Design Scene with Mask modifier on an Actor without Mask component |
UE-231263 | [ASIS] Touch events does not works on full screen |
UE-231221 | Fix hair light leak due to incorrect voxel traversal |
UE-231195 | MegaLights doesn’t support lighting channels |
UE-231385 | World Partition - Missing Assets for Level Instances |
UE-231369 | //UE5/Main - Build DDC Win64 - File listed as RuntimeDependency in DatasmithCADWorker.target does not exist |
UE-231281 | Copy over fixes for override instance data duplication to 5.5 hotfix |
UE-231295 | [Interchange] fbx blender armature bone with transform is not import correctly |
UE-231279 | Camera transitions aren’t correctly taken into account with composite camera rigs |
UE-231282 | Interchange - Asset import - Morph and bone transform animation not merged |
UE-231271 | Plugins marked both experimental and beta will now appear as experimental in the plugin browser, even if they were beta in past releases |
UE-231256 | //UE5/Release-5.5 - UE.EditorAutomation(RunTest=Audio) Linux_ASan vulkan - AddressSanitizer: heap-use-after-free on address |
UE-231771 | Interchange - FBX import - Rigid body animation reimport broken |
UE-231113 | LumenShortRangeAOHardwareRayTracing needs raytracing SBT layout because it can be part of the material RTPSO |
UE-231105 | Motion Design Rundown Editor Crash when adding a page to a page view |
UE-231058 | Visualization of non-particle data is hidden randomly if the playback has data recorded after the last solver stage |
UE-231024 | Curve Editor minor grid lines do not render correctly |
UE-231643 | [Interchange] Time zero bind pose do not support multiple bind pose for the same bone |
UE-231754 | [Interchange - FBX] In 5.5 only material are imported |
UE-231747 | [Interchange] The Source Timeline animation range behavior is not doing the right thing |
UE-231203 | Inconsistent performance in level when playing out |
UE-231756 | Skeletal Editor - create new skeleton option fails to create new skeletal asset |
UE-216512 | Orthographic Cameras don’t support Aspect Ratio Axis Constraint |
UE-215794 | When closing the Mac Editor during a debugging session on XCode the User will hit a Crash |
UE-219244 | Motion Design - Restore of RC controlled value to default/template does not change the value in preview |
UE-222783 | Blueprint Templates on Windows always attempt to connect to the default IP when building Remotely for iOS |
UE-225254 | Grammar doesn’t properly deal with stochastic choices with repeatable tokens |
UE-230183 | Motion Design - Cloner grid constraint by texture is not considering Texture compare mode |
UE-230180 | Cloth Asset - Normal import on skeletal mesh and static mesh nodes are partially broken |
UE-230029 | Boolean modifier failing with spaced Text3D glyphs |
UE-229894 | LiveLinkHub users cannot enable Marketplace plugins |
UE-229765 | Animation loop indicator not drawing in the correct location |
UE-230591 | Batch Retarget dialog doesn’t show Animation Blueprints that use same skeleton as selected Source Skeletal Mesh |
UE-230484 | [PCG] Fix GPU CopyPoints overwriting attribute values when Attribute Inheritance is set to SourceFirst or TargetFirst |
UE-230485 | Sequence does not play back in reverse through the Sequencer Playlist |
UE-230435 | Sim Cache Writes for NDC Write DI do not work for GPU emitters |
UE-230398 | Nanite Meshes are broken in BigCity level in CitySample |
UE-230629 | CPU Lightmass no longer works as expected on Mac |
UE-230599 | OverrideSettings can still try to load objects on other threads |
UE-230494 | Interchange: Remove redundant keys option skip the first key. |
UE-230469 | Translucent sort priority is not incrementing value when in outliner mode |
UE-230453 | [Path tracer] Reference sky atmosphere has a different look than in 5.4 |
UE-230419 | GitHub 12547 : Added support of the analysis-paths flag in integration with PVS-Studio |
UE-230292 | NDC Islands do not function correctly with reading systems placed in the level. |
UE-229753 | [Interchange] Bone name space are replace with underscore, legacy fbx rename with dash |
UE-229764 | MacOS 15 Sequoia and Xcode 16 Warnings building unreallightmass |
UE-229541 | Get Actor Data from input is not tracking dynamically if the input is an attribute set |
UE-229540 | Get PCG Component Data is duplicating data if there are multiple components on the actor |
UE-229813 | [PCG] GPU SM Spawner - After altering the seed and generating small % of instances are missing when using weighted spawning |
UE-229796 | SDI Video Input Freezes When Video Timecode Format is set to Auto |
UE-229628 | DMX - Blueprint Load DMX Librairies Synchronous node does not always return an array of DMX librairies available in the project |
UE-229568 | EOS: Mac does not support project binary mechanism |
UE-229508 | [PCG] GPU SM Spawner - some small percentage of instances missing when using weighted spawning |
UE-229520 | Boolean modifier tools intersection causes unwanted faces on target mesh |
UE-229482 | OCIO - Missing UE Emulation Option for Tone Curve Without Expand Gamut |
UE-229191 | [NavMesh] Fix Added an oversized dirty area warnings occuring even if using the disabled threshold value when using invokers. |
UE-229189 | Only register generated navlink proxies if bGenerateNavLinks is enabled. |
UE-229488 | Floating Properties: Properties are being displayed at the top-left of the viewport instead of being added to the main property stack |
UE-229849 | MegaLights alpha masking doesn’t work |
UE-228246 | [Wire |
UE-228165 | Remote Control DMX: Masked properties could generate an indistinguishable attribute name when created without signatures |
UE-228068 | PCG Node Errors not clearing when expected. |
UE-228063 | Generating PCG Graph with invalid generation task id into level fires ensure |
UE-229090 | MRG -Using Burn in node fails to output Media and returns Ensure error spam |
UE-229028 | [PCG] Fix attribute function captures breaking for nested functions |
UE-228884 | Circularly referenced blueprints cause stack overflow in a package game without IOStore |
UE-228844 | Interchange - Import - Build scale doubled in some generated LODs when Nanite enabled |
UE-229476 | Certain Array Constants are created with no pins, and attempting to add a pin causes an ensure |
UE-229467 | Chaos Visual Debugger shows the incorrect landscape tile if the world is loaded and unloaded rapidly |
UE-229321 | [PCG] Remove linebreak support from Custom HLSL node attribute function regex |
UE-229285 | Interchange - FBX import - Rigid body animation not imported with example |
UE-229284 | Add the new iPadMini7 profile |
UE-229319 | [PCG] GPU Spawner - some primitive component flags in mesh descriptor don’t work like CastShadow |
UE-227638 | [CrashReport][Assert] UnrealEditor-HairStrandsCore!ComputeBoneTransform(FNDIHairStrandsData const *) [Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Private/Niagara/NiagaraDataInterfaceHairStrands.cpp:939] |
UE-227254 | Random children selection ignores last state in the AI StateTree |
UE-236964 | Collision profiles are reset when blueprint is loaded |
UE-239029 | Foliage on Static Mesh disappears when added to Level Instance. |
UE-230270 | LiveLink OpenVR - input mapping set is incomplete |
UE-229981 | Installed Build command with console support fails with error |
UE-229986 | Deadlock between FMacApplication & FMacWindow when opening LyraGame |
UE-229988 | Nullptr exception when selecting a new Default Editor map in Project Settings on Mac |
UE-230744 | Interchange - FBX - Import - Animation - Animated time not working |
UE-230445 | Blend Stack: Blend profiles don’t work on bone containers that aren’t identical to the ref skeleton |
UE-230404 | GeneratePsyms fails with installed builds due to missing dymp_syms tool and incorrect path space handling |
UE-230145 | Preview Platforms are greyed out when using Vulkan on Windows with a AMD GPU |
UE-230763 | Modular Control Rig Content Fixes |
UE-230734 | Can’t compile version 5.5 if root is 49 chars - HierarchyTableBuiltinUncookedOnly |
UE-230696 | GitHub 12566 : Gpu skinning crash when precaching PSOs |
UE-231278 | Component Velocity is not reset |
UE-230969 | MRG subsample accumulation incorrectly frees accumulators before all spatial subsamples have finished |
UE-231645 | Fix deadlock between sk component and sk build or import |
UE-231578 | Adding a camera rig to a camera asset crashes if the asset doesn’t have a proxy table |
UE-230982 | Possible memory corruption in evaluation hook system |
UE-230022 | Effector linked to cloner are unlinked in rundown when playing level due to not being initialized |
UE-230983 | Outliner view items always get invalidated |
UE-230860 | [Interchange] Animation names from FBX files are different between legacy imports and interchange |
UE-228717 | GitHub 12453 : Fix min desired width getter for spinbox |
UE-228515 | Set Sekeltal Mesh does not update on Blueprint construction |
UE-228301 | [PCG] Large hitches trigged by component registration/AddGraph flow in property bag layout code |
UE-228539 | Subdivide segment seed attribute doesn’t work as expected |
UE-228394 | Importing groom from alembic doesn’t produce cache files |
UE-228022 | Merging a mix of additive and override layers yields unexpected results |
UE-227911 | LiveLinkHub assigns timecode source to a client regardless of if it’s enabled as timecode source |
UE-227801 | Remote Control DMX: In some cases generated fixture types end up having the same attribute twice |
UE-227824 | DMX: Fixture patches do not always increment their patch number when added from the add fixture patch menu |
UE-229145 | Mobile Depth of Field blurry eveywhere |
UE-229096 | MRQ -OCIO configuration is not applied on 8bit Media formats |
UE-228761 | [PCG] GPU - attributes with name set to None not supported |
UE-228989 | Rundown Server: Get Page Details is broken in packaged game |
UE-228981 | Editor crash occurs due to fatal error: …\VulkanRHI\Private\VulkanMemory.cpp] Unable to find alternate type for index 0, MemSize 1048576, MemPropTypeBits 27, MemPropertyFlags 7 |
UE-228842 | Interchange - LOD import - Only LOD0 gets the import build settings |
UE-228738 | VR Template |
UE-229353 | [Mac] Android not being seen as Valid Platform and Will not Package |
UE-231892 | A crash occurs when a State Tree Parameter is set to a variable type also referenced in a STT |
UE-232039 | Preview Crashes on Metal when using SM6 |
UE-228677 | Groom cache (guide/strands) don’t work correctly with TriangleStrip |
UE-227835 | DMX: Take recorder gets stuck in an ensureAlways recursion when starting to record fixture patches with identical names |
UE-229701 | Display window of EXR files not respecting camera overscan when rendering shot in MRQ |
UE-229019 | Text3D WrapAndScale not working properly with layout alignments |
UE-228892 | [For 5.5 Hotfix] Depth of field recombination breaks with certain settings |
UE-230355 | HLSL Point Processing node not generating expected data |