Since updating to 5.5 I am having some issues with importing my animations. The previous pipeline was simple:
- Select the skeleaton in Maya, export
proof there is keyframes and modified bones
- Wait for import box, set the skeleton for the imported animation (in this case my gelcube!)
- set the animation length to “Animated Time”
Hit import and walla!
In 5.5, this new box shows up:
and, when I set the “Animation Length” to the animated time, it creates the animation but with no animation data at all (bones just stay where they are, despite the FBX file having animated keyframes).
Also, in my post here: 5.5.1 Import Issues - Static Mesh / Animations The animation is pulling a name from a static mesh that I imported before (brazier_002)… which makes no sense at all
I have tried to use other methods and other settings, but nothing seems to work and the pipeline for importing assets seems very much broken. Any help would be greatly appreciated.