5.4 static mesh instantiation broken on quest 2 (or Android) ?

Oh! Why wasn’t I notify of the reply?? Sorry, for the late reply @RCL.

“When you’re saying that it works well in the editor, do you mean using Mobile Preview or just regular SM5/SM6 rendering?” Good question! Regular SM5/SM6 works well. Just tested with Vulkan and UE 5.4.2 and works well in editor as well. I repackaged with 5.4.2 for android (quest 2) and still have the issue.

My MMV setting is checked.

Thanks!

(BTW, I also have this issue in the pipe UE 5.4 Virtual Keyboard Issue - #2 by Phrensoua (originally posted by @Sir_davis )