5.4 retarget does not create additive settings nor blend profiles

With 5.4 I have moved all the animation part of Lyra to my project and I have done an automatic retargeting of all the blueprints animations.
Everything worked wonderfully except for the animation sequences with additive settings that have not been created.
I guess it’s a bug.
As an additional note, my charactes are created with Character creator which has the bones system from Unreal 4

I have tried to create an editor utility but it does not seem exposed in blueprints the “base pose animation”

It also seems that the blend profiles are not created in the new skeleton, The field become empty but maintains the reference to the skeleton to which the retarget was made under the hood.

I don’t know if you’re still trying to do this, but maybe you or someone else will find this useful. I found out you can set the base pose animation with the Set Editor Property node. This node lets you set pretty much any property as long as you have the right name for it, and feed it the right type of input. To set the base pose, you’d use refposeseq as the property name and pass in an animation sequence.

Here’s the page where I found the properties for animation sequences. This page lists property names formatted with underscores, but for some reason those names wouldn’t work unless I took the underscores out (i.e. ref_pose_seq doesn’t work, but refposeseq does).

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Hi,
I have the same problem in 5.4.3, the additive settings are not copied over when retargeting.

I have found a workaround by using the Property Editor. Select all the animations (after retarget) and using the property editor add these properties

You can then massive edit those, assuming some have similar settings, in my case pretty much all have the same settings.

Still will be nice to have a more automated way if you find one.

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