5.4 Modular Rig Spine Offset

Trying to add Modular Control Rig to Paragon character Wraith.

First step of click dragging in the spine component onto the spine_01 socket and the control rig is offset from the joints its associated with. The pelvis is very far away from the control that should be affecting it. I’m not sure how its choosing these pivot points that don’t align with the joints? Any ideas how to fix?
ModularRigOffsetSpine1

This is also the case with Manny, pivot is floating between two joints, but less obvious than the Paragon skeleton above.

Why is the modular spine rig offset from its Spine Start Bone? And why doesn’t it use the pelvis as the spine base instead of the first spine joint?

Figured it out.

Despite pelvis already being used under Pelvis Bone, you can also manually change the Spine Start Bone to be the pelvis as well.

Furthermore, I was able to get the base control to match the position of its corresponding joint by adjusting the ‘Body Control Adjustment’ value from a default of 0 to 1. (seems like this should be the default)