the UGE_Reload::StaticClass() is a custom class with the duration being set correctly as shown below
DurationPolicy = EGameplayEffectDurationType::HasDuration;
DurationMagnitude = FScalableFloat(1.0f);
the UGE_Reload::StaticClass() is a custom class with the duration being set correctly as shown below
DurationPolicy = EGameplayEffectDurationType::HasDuration;
DurationMagnitude = FScalableFloat(1.0f);