So actually i didn’t need to make a physical material with the ignore sleep, the problem had to do with how i used the “get all actors with tag” that was expecting an “actor gameplay tag” and i was expecting the “actor static gameplay tag” that i can set in the BP to work, but it didn’t.
“get overlapping actors” also didn’t work, at least not using the field itself as a collider.
In the end I used the “sphere overlap” node and the wake actors just started working.
Talk about trial and error…