As from the title, i’m trying to have some simple objects in the game scatter when hit by my gun.
While they are “moving” the blueprint works as expected and the objects fly around as desired.
If i give them the time to settle they became unresponsive to the fields i’m using to cause the “explosions” of the bullets. I think the problem is that the bodies are sleeping but afaik there is no physics view that can help confirm this.
- spawning a FS_Master_Field, assigning position and transform scale
- set activation type: Trigger
- Set Field Lifespan 0.1
- Set Radial Magnitude (3000)
- Set Auto Destroy when finished (true)
- … wake bodies?
- CE_Trigger → FS_Master_Field
Now i have made several attempts at this, and i tried to use Get Overlapping Actors / Components (with the field), but it doesn’t ever return anything. I’ve tried get all Actors with Tag and adding a specific tag but this would be bad if i wake everything in the scene for every gunshot.
This also doesn’t return any actors starting to think it could be caused by the fact that this is running in a gameability…