Hello,
I’ve made a scene using Megascan items only. I used some foliage, but merge it as a Static Mesh. So I only have Static Mesh. I heard that glTF was the way to go to export a whole scene. It’s a little one, tho, a size of a 50*50 plane. Yet, I have (a lot of) those 3 different warnings:
1 - Maximum value (-1) used in indices accessor for mesh SM_CF_TreeFirLarge_A (section ), this may not be supported on some glTF viewers
2 - Material MTL_CF_TreeFirNeedles_Small uses mesh data from SM_CF_TreeFirSeedlings_C but the lightmap UVs (channel 1) are nearly 100% degenerate (in mesh section 0). Simple baking will be used as fallback
3 - Unsupported shading model (Two Sided Foliage) in material MTL_CF_TreeFirBranches, will export as Default Lit
And then, when I try to import it into Blender, half the level is loaded and a python error occurs. I suspect this is linked to the first error, but I am not sure. I found pretty much nothing on Google about that (relative to UE). Do you happen to know how to fix these warnings, what to look at?