Assertion failed: IsCompatibleWithBindlessResources(ShaderPair.Data) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1375]
Mismatched dynamic resource usage. <unknown> doesn't support binding with stages that use dynamic resources
0x00007ff848c5c365 UnrealEditor-D3D12RHI.dll!FD3D12Adapter::GetRootSignature() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1377]
0x00007ff848c22743 UnrealEditor-D3D12RHI.dll!FD3D12DynamicRHI::RHICreateGraphicsPipelineState() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12State.cpp:605]
0x00007ff86533a4eb UnrealEditor-RHI.dll!RHICreateGraphicsPipelineState() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Public\DynamicRHI.h:1121]
0x00007ff86530fe74 UnrealEditor-RHI.dll!FCompilePipelineStateTask::CompilePSO() [D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:2030]
0x00007ff865318fb8 UnrealEditor-RHI.dll!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1236]
0x00007ff86b10b7bd UnrealEditor-Core.dll!`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`13'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499]
0x00007ff86b114c83 UnrealEditor-Core.dll!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`FTaskGraphCompatibilityImplementation::QueueTask'::`5'::<lambda_1> >'::`13'::<lambda_1>,0>::CallAndMove() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff86b1224c5 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff86b1221ff UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:155]
0x00007ff86b14a155 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:397]
0x00007ff86b1123d0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>,void __cdecl(void)>::Call() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:406]
0x00007ff86b317c93 UnrealEditor-Core.dll!FThreadImpl::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ff86b77c93d UnrealEditor-Core.dll!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff86b7702b7 UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ff91a6a257d KERNEL32.DLL!UnknownFunction []
Crash in runnable thread Background Worker #22
specs :
rtx 3060 with latest game ready drivers
AMD Ryzen 9 7950X 16-Core Processor, 4501 Mhz, 16 core, 32
32 gb ram ddr5
to add some context. it crashes on startup, i’m able to see editor for a few second before crashing.
this is a first person template from a new project just created.
i can run other projects.
EDIT:
blank project runs perfectly
EDIT2:
changing the project to DX11 doesnt crash