Hey yall,
I recently upgraded my 5.3 project to 5.4 and my blueprint widgets broke. I used Fiverr years ago and commissioned a programmer to create it who isn’t active anymore. Reason for the upgrade, my maps were all breaking due to the HLOD system.
The current problem is the button reference is unset whenever I: restart the editor, test in a standalone game, and when I cook the project.
I looked at the parent widget of “ContentSlot”, and it and all other blueprints aren’t throwing any errors or warnings. I’ve fixed up the redirectories and refreshed all nodes in each blueprint. Along with renaming variables, attempting to rename->dont save->rename for structs.
I’ve used the refresh all blueprints plugin, renamed and fixed up redirectories. I’ve attempted to debug via Visual Studios and Session Frontend tool.
GameLog_Version5-4_UI.log (285.9 KB)