The 5.4.3 Hotfix is now available with some fixes for Unreal Engine.
Please feel free to share feedback and discuss the current version in the release topic—Unreal Engine 5.4 Released.
If you experience a bug with the 5.4.3 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form .
Issue | Summary |
---|---|
UE-214640 | XR - ISR - Moveable objects shadows such as the cube and gun appear in incorrect locations in VRPie and Windows Packages |
UE-214649 | [CrashReport][Assert] UnrealEditor-RenderCore!FShaderDiagnosticRemapper::GetRemapData(int) [Engine/Source/Runtime/RenderCore/Private/ShaderPreprocessTypes.cpp:133] |
UE-214486 | [CrashReport] UnrealEditor-Engine!FWorldPartitionReferenceImpl::DecRefCount(FWorldPartitionActorDescInstance *) [Engine/Source/Runtime/Engine/Private/WorldPartition/WorldPartitionHandle.cpp:290] |
UE-213979 | [CrashReport] UnrealEditor-AssetRegistry!FPathTree::RemovePath(FName,TFunctionRef) [PathTree.cpp:96] |
UE-213989 | [Mac] Assorted GPU crashes |
UE-212778 | Wires to PCG nodes with translated properties are cut |
UE-211803 | Uncontrolled CL : default uncontrolled cl does not appear |
UE-214509 | MPCook: Log messages from cookworkers are not sent to stdout and are not recorded in the list of errors and warnings at the end of the cook |
UE-214541 | Migrating Open World level to another project results in World Partition crash. |
UE-214822 | [PCG] PCG Volume not working when brush set to no collision |
UE-214396 | [PCG] Can’t derive from UPCGLevelToAssetExporter in BP |
UE-212448 | Windows are all under a log section in asset editors |
UE-216735 | LoadingScreen by MoviePlayer doesn’t support Material in UE5.4 |
UE-216306 | Android Vulkan debug markers broken in development builds |
UE-216233 | Switch and Multi-Select nodes with Enums are breaking connections when language changes |
UE-216274 | [PCG] PCGActorHelper delete actor issues |
UE-216234 | [PCG] Incorrect warning on ‘Get Spline Data’ node when creating PCGLandscapeSplineData |
UE-215119 | Incorrect landscape bounds computation can lead to severe performance issues / flicker |
UE-215048 | Crash when locate_bound_objects is called |
UE-215113 | Fatal Error Encountered when Packaging Mac for Distribution |
UE-215591 | RayTracingGeometry.UpdateRHI(); crashes at checkf BuildParams.IsEmpty() |
UE-215479 | Failure to compile Material /Composure/Materials/Output/M_SrgbToLinear.M_SrgbToLinear in UE 5.4.x |
UE-215210 | Crash when opening a sequence in Take Recorder |
UE-215014 | Cached camera component on LevelSequencePlayer is null |
UE-213640 | Datasmith exporter 5.4 can crash Archicad 26 and 27 |
UE-214236 | [PCG] Fix issues with caching in partitions with the spline and volume sampler (5.4) |
UE-199677 | Datasmith Export error Archicad 27 |
UE-215085 | RigVM: ignore block from block combination hash |
UE-214907 | Crash when lowering the number of LODs |
UE-215411 | Delete Graph crashes the Engine |
UE-216749 | Crash when using vertex painting |
UE-215525 | GitHub 11914 : [MultiPlayerTesting][VRPreview]: All windows should have border |
UE-218037 | Crash with Open In Take Recorder 5.4.3 |
UE-215359 | The limits on rotators are being applied correctly |
UE-214884 | Assertion failed: InDecoder != nullptr [File:D:\build++UE5\Sync\Engine\Source\Runtime\AudioMixer\Private\AudioMixerSourceBuffer.cpp] |
UE-217483 | 5.4.3: Bump the version number for DS exporters and UE standalone installer |
UE-215556 | XR -ARKit - Tracked Planes are not attached to the real world objects when moving the camera around |
UE-217572 | Crash on SActorPaletteViewportToolbar::GenerateShowMenu |
UE-212373 | Dynamic Possession doesn’t seem to work in UE 5.4 in UMG |
UE-215198 | Fixes crash in intel arc GPU with vulkan |
UE-215865 | Disable Metal Heaps |
UE-214612 | Groom not rendering with binding asset error |
UE-211801 | [Crash Report] UnrealEditor-Renderer!TShaderRefBase<FHWRasterizeMS,FShaderMapPointerTable>::GetMeshShader() [Shader.h:1091] |
UE-214827 | PackedLevelActors are not updated when changing some properties |
UE-215092 | MemoryWriter.h File causes build errors |
UE-218296 | Fixing dedicated server crash on startup related to setting - gc.UseDisregardForGCOnDedicatedServers |
UE-216063 | Visual Studio .uproject support does not quote build commands when generated by UBT |
UE-215131 | UE freezes indefinitely when trying to flatten a Landscape on a Silicon Mac |
UE-216285 | High Perf Cost for Sky/Cloud/Fog with Alpha Enabled but Holdout Disabled |
UE-216043 | Add new 2024 iPad devices to the BaseDeviceProfiles ini |
UE-215554 | With AFS plugin enabled the application does not start during the Quick Launch process on Android 8 device |
UE-218196 | [PCG] Runtime generation on game server can crash |
UE-216557 | RigVM: Reentry evaluation causes compiler failure |
UE-218265 | PCG Runtime Cleanup in Standalone Game |
UE-216692 | Editor crash when r.Shaders.Optimize=0 |
UE-210825 | Content Examples - Crash when opening Niagara_Fluids level |
UE-215114 | Rendering artifacts on skeletal meshes while r.SkinCache.RecomputeTangentsParallelDispatch is enabled |
UE-214928 | DMX - Crash when adding certain MVR files a 2nd time to the project |
UE-215833 | DMX - GDTFs imported via MVR don’t show in the content browser |
UE-215283 | Get ExtractRootTransformFromAnimationAsset() into 5.4.x release |
UE-214740 | Can’t change the Wildcard Value of a Set Animation Attribute node to a Float from dropdown menu |
UE-214990 | [Gauntlet] TargetDeviceAndroid.IsActivityRunning() is searching for ‘mResumedActivity’ when determining if the app is running in the foreground |
UE-216620 | The user experienced a crash opening a project using Nanite |
UE-209584 | Quick Launch of BluePrint projects fails on Mac |
UE-218069 | Textures With Missing Mips Not Rebuilding Correctly In Editor |