The 5.4.1 Hotfix is now live with a handful of key fixes for 5.4!
Please feel free to share feedback and discuss the current version in the release topic—Unreal Engine 5.4 Released.
If you experience a bug with the 5.4.1 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form .
| Issue | Summary |
|---|---|
| UE-213361 | The first frame is not automatically played when a recording is loaded |
| UE-213190 | Crashing on trying to render sequence |
| UE-213137 | UBT does not error when compiling targets with a banned MSVC version , need to expand Ban Range |
| UE-213059 | Fatal error during cooking - [X] was an archetype of FooComponent [Y] but returned a null index mapping object |
| UE-212795 | Crash when creating a new media plate |
| UE-212785 | Actor Coloration state is persistent between editor runs. |
| UE-212439 | Disable TObjectPtr placeholder type flag checks in editor runtime |
| UE-212069 | Modular Rig - Severe slowness |
| UE-212055 | Crash closing persona with cloth paint active |
| UE-211808 | Packaging with Editor Default Configuration always defaults to initial value when editor started |
| UE-211555 | Light Intensity keyframes get removed when converting from Spawnable to Possessable in Sequencer |
| UE-211170 | GitHub 11703 : Fixed the reference of Entitlement |
| UE-211144 | Recording time counter, counts faster each time a new recording is started |
| UE-210257 | Build fails when Verifying that the entire VisualStudio solution can be built in an Installed Build workspace. error CS0103: The name ‘Catch2’ does not exist in the current context |