5.4.0 and 5.4.1 iOS packaged game weird performance stats and force close

I migrate project from 5.3 to 5.4 to test some things, setup iOS builds on migrated project, everything working fine in editor, but in iOS build something strange, performance stats shows static red values like 70ms for GPU time, but fps is more then 60 on mobile, that mean frame time couldn’t be 70ms, and in 30-40 seconds after game started game force close, without any crash report or so. I build same exact project in 5.3.2 (difference only in .uproject engine version) stats normal and there is no force close on iOS, but if I build on 5.4.0 or 5.4.1 same weird stats with GPU time 70ms and crash after 40 seconds.

Does anyone get the same?