Hi I followed AaronFHD’s tutorial on 5.3p1 materials with Nanite tesselation/displacement (Unreal Engine 5.3 Preview Nanite Tessellation - YouTube). However even following the correct steps (CMDs r.Nanite.AllowTessellation=1 and r.Nanite.Tessellation=1), when I create a new material the displacement pin is missing in the main material node. Anyone same experience or maybe got a solution? Really happy displacement & tessellation are (coming) back!
Add those two lines to your DefaultEngine.ini file (Project/config) in the [/Script/Engine.RenderSettings] section and restart the editor - it should be there after that.
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