5.3 - Transform modify bone on head breaks physics asset collision on forearm.

It’s the oddest thing. If I modify the rotation of the head of my character the physics asset on the forearm will stop colliding 1/2 the time. All other collisions work aok. This Only happens when used in conjunction with rhe physical animation component and regardless of blend strength.

For anyone that runs into this. It was that I was breaking a constraint. I don’t know why this issue only showed up in the forearm but the neck/head constraint didn’t allow for that much rotation.