Hey,
I’m trying to import a high poly fbx object from Blender.
The object is around 27 million Polygons big ans rougly 2 GB in size. It’s always loading for half an hour at 0% and then it crashes. I tried different things. I tried deactivating nanite, lightmaps and collision generation in the import settings.
After reading posts about a similiar message after the crash, I also tried disconnecting my ethernet and updating my graphics driver. Nothing worked. I hope somebody can help me out. Tis is the crash report:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x00000261e44db000
libfbxsdk
libfbxsdk
libfbxsdk
libfbxsdk
libfbxsdk
libfbxsdk
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_ContentBrowserAssetDataSource
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll