[5.3] Crash caused by a shader??

Hello,

I’m trying to upgrade to the 5.3 version but the game crashes when I enter a specific game view. When I switch to the world map, basically.

The crash report says this: “Assertion failed: !FMaterialRenderProxy::HasDeferredUniformExpressionCacheRequests() [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp] [Line: 1061]”

and since I don’t code I have no idea how to proceed. Should I install Visual Studio and find that line? What should I do then?

Interestingly, this does not happen in the 5.2 version.

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So I got some help from a friend and it seems my project being set to use Forward Rendering was causing the issue. That or pretty much all my materials using Raytraced Shadows. We’re not sure. But the crash is not happening anymore now.

(In case someone has this issue in the future)

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