5.3 Chaos Vehicle Doesn't Move, Only Slides When Pushed

My vehicle doesn’t move unless I push it around. Getting in the car shows that inputs do in fact go through, as brake lights turn on and the wheels even steer, but the car just doesn’t move. I’ve already posted another question but at this point I’ve solved the initial issue. I just want this to work… I’ve been working on this for about a week now and I’m so close to just scrapping the feature.

I thought this was a built-in engine feature? Why deprecate the old vehicle system if the new one isn’t even going to work? I’ve tried everything I could possibly find on the forums and on Reddit and none of the answers I’ve found help with my issue. I’ve made sure the orientations of all the bones are correct, I’ve made sure the physics asset is set up properly, I’ve made sure the wheels are all set up and working, I’ve made sure the pawn is fully possessed and the Enhanced Input profile is activated. Everything else is working. But the car doesn’t drive, so what good is it as a car?

The wheel joints

The Wheel Setups

Mechanical Setups

The Wheels

My rover model can be found here. Please, if anybody could help me fix this, it’d be the greatest thing ever.

Still unsolved.

Shocker, still unsolved.

lol Still, this quiet killer remains unchallenged. If anyone has found a solution to this, please do update us!

The system works, I know because I’ve prototyped with it for my game. I can’t promise I’ll come back to this as I’m terrible with checking in at the forum, but can I see your mechanical setup?

Link is dead btw.

Edit: Just realized the thread was revived by a 3rd party. Oh well. For future people, I just recommend checking out the example project. Studying up a little on how the mechanical engineering of a vehicle works (at least the part represented in the system) and making sure your skeleton is set up correctly if you’re using your own meshes. There are great tutorials on youtube for this if you’re an absolute beginner.