Hi, I ported a project from 5.3 to 5.6 yesterday and overall everything is working great, it 100% looks smooth and I have more FPS than before. However… One of the 'effect’s we use is now ‘glitching’ it uses a RVT with an opacity map and I’m getting some odd resualts when it activates, after which it all runs fine.
I’m certain it’s to do with the RVT & Opacity as if I change the Virtual texture content to exclude Alpha it visually looks fine minus the required alpha.
The best way to describe it is chunks are coming through and others are not before it’s fully loaded, Have RVT’s fundamentally changed now or do they use some sort of tiling? - The problem is we are not fully Unreal techs and although I’m gradually learning I’m not to the point I can debug this on my own.
Does any one have suggestions for how I can fix this?