Previously my project was on 5.2.1 before migrating engine versions, and after doing so everything seems to be going smoothly, however on 5.3 when I attempt to package my game, I keep getting a few of these compile errors during packaging. Not sure what the issue is as packaging worked just fine in 5.2.
Bump
Bump…
Decided to finally add the entire error stack I recieve when I package my game. Any help is appreciated.
UATHelper: Packaging (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Ensure condition failed: false [File:D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp] [Line: 2033]
UATHelper: Packaging (Windows): LogOutputDevice: Error: Blueprints requested compilation while compiling other blueprints: DCSv2_JumpNextledge_Notify
UATHelper: Packaging (Windows): LogOutputDevice: Error: While Compiling: ALS_Animation_BPI ALS_Character_BPI ALS_Child_Character_BPI ALS_PlayerCharacter_BPI ALSP2_Interaction_BPI BPI_CustomMovementCharacter ALS_MacroLibrary LB_Macros ALS_AI_AnimBP ALS_AnimBP ALS_BPI_NotifyCall ALS_CameraPostProcess ALS_MeleeCombatNotify ALS_MotionMatching ALS_MotionStop ALS_OverlayStates ALS_PlayerCameraBehavior ALS_ThrowGrenade ALS_UpdatePivotState ALS_Zombie_AnimBP ALS_Zombie_DeathPose BFL_DECAYED Billboard_Actor Bow_AnimBP BP_AmmoMagazine BP_Arrow BP_Backpack BP_Balance_And_Ladder_Movement BP_CameraSplineTr
acking BP_ClimbingMovementComponent BP_Cover_System BP_DCS_Timelines BP_DynamicClimbingComponent_v2 BP_FL_PMM_Savegame BP_Flashlight BP_FXActor BP_HelperFunctions BP_I_ALS_Props_Physic BP_I_Button BP_I_Pushable_Object BP_I_Wheel_Turn BP_Items_functionally_System BP_ItemsInteractionComponent BP_Jump_To_Target BP_Matched_Montage BP_MeleeCombat_System BP_PistolActor BP_ResourceActor BP_RifleActor BP_ScanArea BP_Socket_For_Item BP_Sounds_Controller BP_SwimmingComponent BP_UserSe
UATHelper: Packaging (Windows): LogOutputDevice: Error: tings_Functions CallToActorBPfromAnimBP CampfireActor CheckIKValidOnCrawl Climbing_SoundNotify CMC_ClimbingMovement CrosshairComponent DCSv2_Ledge_to_Swing_Notify DLC_V2_Climbing_Movement EarlyBlendOut_NotifyState Equip_Hook_Notify Execute Fall_Damage-Ragdoll_Lock Footstep_AnimNotify Functions_Library_01 G-17 G17_AnimBP GroundedEntryState_AnimNotify HIT_Play_Sound HumanAI-ExecuteFunction InteractionUIComponent Item_To_Pick Iteraction_With_Objects-Billboard_BP Lock_Input MovementAction_NotifyState NEW_Equip_Sequence OverlayOverride_NotifyS
tate PickingAmmo_SetAttach PickingResource_SetAttach PickupLootItemAnimNotify PlayerActionComponent PlayShotSoundFX PMM_Instance ProjectileCaseComponent RootMotionModifier Rope_Actor ROT_Component SK_RV100_Skeleton_AnimBlueprint SoundFX_Notify SSC_SwimmingSystem Stealth_Finishers_Notify SW_39_AnimBP ThirdPerson_AnimBP_driving Zombie_AttackSequenceNotify Zombie_PlaySoundFX ALS_PlayerCameraManager BP_BulletCase BP_BulletFX BP_CoverSystemV2 BP_GrenadeMasterClass BP_LootPickable
UATHelper: Packaging (Windows): LogOutputDevice: Error: tem_Master BP_MatchedMontageComponent BP_Sliding_And_Fall_Damage BT_Task_GiveFlashlight BT_Task_HideHUD BT_Task_NVGGreen BT_Task_NVGRed BT_Task_PhotoMode BT_Task_SpawnAI BT_Task_SpawnAIUnarmed BT_Task_TimeSet BT_Task_ToggleMesh BT_Task_ToggleMeshOn BT_Task_WeatherSet ALS_Base_ZOMBIE_CharacterBP ALS_HumanAI_Controller ALSP2_StopMovement Base_Info_UI BP_BaseCar BP_Brick BP_DC_PlayerController BP_ExplosionGrenade BP_LootPickableItem_MedicalItem BP_LootPickableItem_Tool01 BP_LootPickableItem_Tool02 BP_LootPickableItem_Tool03 BP_SmokeGrenade C
haracterEditor CompassBar_HUD Crosshair_Settings CrosshairInertia DebugUI Human_AI_CombatModeLoop Human_AI_DoWhenSitting Human_AI_FollowPathPoint Human_AI_HearSequenceV2 Human_AI_InformOthersAboutEnemy Human_AI_MoveToNormalizedCoverPoint Human_AI_PrepareToSightReaction Human_AI_RandomLookingMovement Human_AI_RandomMovement Human_AI_Shooting Human_AI_StayAtPoint Human_AI_StopCombatWhenEnemyDeath Human_AI_TryNormalizeCoverPointToWall Human_AI_UpdateWhenCombatValueInRange Inter
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: false [File:D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp] [Line: 2033]
PackagingResults: Error: Blueprints requested compilation while compiling other blueprints: DCSv2_JumpNextledge_Notify
PackagingResults: Error: While Compiling: ALS_Animation_BPI ALS_Character_BPI ALS_Child_Character_BPI ALS_PlayerCharacter_BPI ALSP2_Interaction_BPI BPI_CustomMovementCharacter ALS_MacroLibrary LB_Macros ALS_AI_AnimBP ALS_AnimBP ALS_BPI_NotifyCall ALS_CameraPostProcess ALS_MeleeCombatNotify ALS_MotionMatching ALS_MotionStop ALS_OverlayStates ALS_PlayerCameraBehavior ALS_ThrowGrenade ALS_UpdatePivotState ALS_Zombie_AnimBP ALS_Zombie_DeathPose BFL_DECAYED Billboard_Actor Bow_AnimBP BP_AmmoMagazine BP_Arrow BP_Backpack BP_Balance_And_Ladder_Movement BP_CameraSplineTracking BP_ClimbingMovementCompo
nent BP_Cover_System BP_DCS_Timelines BP_DynamicClimbingComponent_v2 BP_FL_PMM_Savegame BP_Flashlight BP_FXActor BP_HelperFunctions BP_I_ALS_Props_Physic BP_I_Button BP_I_Pushable_Object BP_I_Wheel_Turn BP_Items_functionally_System BP_ItemsInteractionComponent BP_Jump_To_Target BP_Matched_Montage BP_MeleeCombat_System BP_PistolActor BP_ResourceActor BP_RifleActor BP_ScanArea BP_Socket_For_Item BP_Sounds_Controller BP_SwimmingComponent BP_UserSe
PackagingResults: Error: tings_Functions CallToActorBPfromAnimBP CampfireActor CheckIKValidOnCrawl Climbing_SoundNotify CMC_ClimbingMovement CrosshairComponent DCSv2_Ledge_to_Swing_Notify DLC_V2_Climbing_Movement EarlyBlendOut_NotifyState Equip_Hook_Notify Execute Fall_Damage-Ragdoll_Lock Footstep_AnimNotify Functions_Library_01 G-17 G17_AnimBP GroundedEntryState_AnimNotify HIT_Play_Sound HumanAI-ExecuteFunction InteractionUIComponent Item_To_Pick Iteraction_With_Objects-Billboard_BP Lock_Input MovementAction_NotifyState NEW_Equip_Sequence OverlayOverride_NotifyState PickingAmmo_SetAttach Pick
ingResource_SetAttach PickupLootItemAnimNotify PlayerActionComponent PlayShotSoundFX PMM_Instance ProjectileCaseComponent RootMotionModifier Rope_Actor ROT_Component SK_RV100_Skeleton_AnimBlueprint SoundFX_Notify SSC_SwimmingSystem Stealth_Finishers_Notify SW_39_AnimBP ThirdPerson_AnimBP_driving Zombie_AttackSequenceNotify Zombie_PlaySoundFX ALS_PlayerCameraManager BP_BulletCase BP_BulletFX BP_CoverSystemV2 BP_GrenadeMasterClass BP_LootPickable
PackagingResults: Error: tem_Master BP_MatchedMontageComponent BP_Sliding_And_Fall_Damage BT_Task_GiveFlashlight BT_Task_HideHUD BT_Task_NVGGreen BT_Task_NVGRed BT_Task_PhotoMode BT_Task_SpawnAI BT_Task_SpawnAIUnarmed BT_Task_TimeSet BT_Task_ToggleMesh BT_Task_ToggleMeshOn BT_Task_WeatherSet ALS_Base_ZOMBIE_CharacterBP ALS_HumanAI_Controller ALSP2_StopMovement Base_Info_UI BP_BaseCar BP_Brick BP_DC_PlayerController BP_ExplosionGrenade BP_LootPickableItem_MedicalItem BP_LootPickableItem_Tool01 BP_LootPickableItem_Tool02 BP_LootPickableItem_Tool03 BP_SmokeGrenade CharacterEditor CompassBar_HUD C
rosshair_Settings CrosshairInertia DebugUI Human_AI_CombatModeLoop Human_AI_DoWhenSitting Human_AI_FollowPathPoint Human_AI_HearSequenceV2 Human_AI_InformOthersAboutEnemy Human_AI_MoveToNormalizedCoverPoint Human_AI_PrepareToSightReaction Human_AI_RandomLookingMovement Human_AI_RandomMovement Human_AI_Shooting Human_AI_StayAtPoint Human_AI_StopCombatWhenEnemyDeath Human_AI_TryNormalizeCoverPointToWall Human_AI_UpdateWhenCombatValueInRange Inter
UATHelper: Packaging (Windows): LogOutputDevice: Error: ction_Circle Item_Information_UI LB_BaseCharacter LB_Player_Controller MenuAssets MenuInGame Overlay-Weapon_UI OverlayStateSwitcher TestCrosshair_Inertia UI_DebugConsole UI_WeaponQS UMG_TestInventoryMenu WB_FX_Highlight WBCrosshair WBCrosshairPistol Zombie_AI_Controller Zombie_AI_FollowPathPoint Zombie_AI_FollowTargetCharacter Zombie_AI_InformOthersNearby Zombie_AI_MoveToLastHeardPoint Zombie_AI_MoveToLostSightPoint Zombie_AI_MoveToRandomLocation Zombie_AI_PlayMontage Zombie_AI_UpdateGait Zombie_AI_UpdateState ALS_BaseAI_CharacterBP ALS_Z
ombie_ChildCharacter BP_DC_GameMode BP_ML_CommonUserWidget LB_PlayerCharacter WB_BackgroundBlur WB_Child_Base WB_Container_Base WB_Cursor_32x32 WB_Frame WB_Input_Gamepad WB_Input_Gamepad_Entry WB_Loading WB_PauseMenu ALS_Human_AI_CharacterBP WB_Button_Input WB_Button_Slider WB_Button_State WB_Child_AudioSettings WB_Child_ControlSettings WB_Child_Credits WB_Child_GeneralSettings WB_
UATHelper: Packaging (Windows): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb5f1a796f UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::VerifyNoQueuedRequests() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:2031]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb5f0edd83 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1792]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb5f0e9403 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3472]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95861e30 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:486]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b28dd2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5347]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b2935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b5048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95d7d3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b1b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b8218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b7ffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b8228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b7ffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b7fc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b311b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b6839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b7bb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b2b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b4ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95d7d08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b1b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b8218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b7ffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b8228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b7ffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b7fc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b311b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b6839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b7bb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b2b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b4ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95d7d08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b1b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b8218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b7ffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b8228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b7ffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b7fc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b311b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
PackagingResults: Error: ction_Circle Item_Information_UI LB_BaseCharacter LB_Player_Controller MenuAssets MenuInGame Overlay-Weapon_UI OverlayStateSwitcher TestCrosshair_Inertia UI_DebugConsole UI_WeaponQS UMG_TestInventoryMenu WB_FX_Highlight WBCrosshair WBCrosshairPistol Zombie_AI_Controller Zombie_AI_FollowPathPoint Zombie_AI_FollowTargetCharacter Zombie_AI_InformOthersNearby Zombie_AI_MoveToLastHeardPoint Zombie_AI_MoveToLostSightPoint Zombie_AI_MoveToRandomLocation Zombie_AI_PlayMontage Zombie_AI_UpdateGait Zombie_AI_UpdateState ALS_BaseAI_CharacterBP ALS_Zombie_ChildCharacter BP_DC_Game
Mode BP_ML_CommonUserWidget LB_PlayerCharacter WB_BackgroundBlur WB_Child_Base WB_Container_Base WB_Cursor_32x32 WB_Frame WB_Input_Gamepad WB_Input_Gamepad_Entry WB_Loading WB_PauseMenu ALS_Human_AI_CharacterBP WB_Button_Input WB_Button_Slider WB_Button_State WB_Child_AudioSettings WB_Child_ControlSettings WB_Child_Credits WB_Child_GeneralSettings WB_
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffb5f1a796f UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::VerifyNoQueuedRequests() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:2031]
PackagingResults: Error: [Callstack] 0x00007ffb5f0edd83 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:1792]
PackagingResults: Error: [Callstack] 0x00007ffb5f0e9403 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::FlushCompilationQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3472]
PackagingResults: Error: [Callstack] 0x00007ffb95861e30 UnrealEditor-CoreUObject.dll!FScopedClassDependencyGather::~FScopedClassDependencyGather() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:486]
PackagingResults: Error: [Callstack] 0x00007ffb95b28dd2 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5347]
PackagingResults: Error: [Callstack] 0x00007ffb95b2935b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3881]
PackagingResults: Error: [Callstack] 0x00007ffb95b5048e UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4059]
PackagingResults: Error: [Callstack] 0x00007ffb95d7d3f5 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1833]
PackagingResults: Error: [Callstack] 0x00007ffb95b1b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
PackagingResults: Error: [Callstack] 0x00007ffb95b8218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
PackagingResults: Error: [Callstack] 0x00007ffb95b7ffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffb95b8228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
PackagingResults: Error: [Callstack] 0x00007ffb95b7ffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffb95b7fc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
PackagingResults: Error: [Callstack] 0x00007ffb95b311b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
PackagingResults: Error: [Callstack] 0x00007ffb95b6839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
PackagingResults: Error: [Callstack] 0x00007ffb95b7bb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
PackagingResults: Error: [Callstack] 0x00007ffb95b2b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
PackagingResults: Error: [Callstack] 0x00007ffb95b4ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
PackagingResults: Error: [Callstack] 0x00007ffb95d7d08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718]
PackagingResults: Error: [Callstack] 0x00007ffb95b1b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
PackagingResults: Error: [Callstack] 0x00007ffb95b8218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
PackagingResults: Error: [Callstack] 0x00007ffb95b7ffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffb95b8228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
PackagingResults: Error: [Callstack] 0x00007ffb95b7ffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffb95b7fc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
PackagingResults: Error: [Callstack] 0x00007ffb95b311b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
PackagingResults: Error: [Callstack] 0x00007ffb95b6839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
PackagingResults: Error: [Callstack] 0x00007ffb95b7bb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
PackagingResults: Error: [Callstack] 0x00007ffb95b2b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
PackagingResults: Error: [Callstack] 0x00007ffb95b4ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
PackagingResults: Error: [Callstack] 0x00007ffb95d7d08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718]
PackagingResults: Error: [Callstack] 0x00007ffb95b1b22e UnrealEditor-CoreUObject.dll!`FLinkerLoad::VerifyImportInner'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3394]
PackagingResults: Error: [Callstack] 0x00007ffb95b8218b UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3529]
PackagingResults: Error: [Callstack] 0x00007ffb95b7ffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffb95b8228e UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3558]
PackagingResults: Error: [Callstack] 0x00007ffb95b7ffd0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3037]
PackagingResults: Error: [Callstack] 0x00007ffb95b7fc34 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2815]
PackagingResults: Error: [Callstack] 0x00007ffb95b311b6 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2617]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b6839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b7bb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b2b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95b4ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95d7d08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95d7b918 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2014]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb95d7beb6 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1987]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb843f3924 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4013]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb843f3b6c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2777]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb84406712 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2711]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb84432903 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1412]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb84431e97 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1294]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb8411fe50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:543]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb840df323 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:504]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffb840fdc6f UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:243]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff67b7e733f UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff67b7dcfb6 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff67b7dd37a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff67b7e0854 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff67b7f6984 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff67b7f8eb6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbdbf7257d KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffbde1eaa48 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffb95b6839f UnrealEditor-CoreUObject.dll!FLinkerLoad::ProcessPackageSummary() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:882]
PackagingResults: Error: [Callstack] 0x00007ffb95b7bb9c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:932]
PackagingResults: Error: [Callstack] 0x00007ffb95b2b20b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:550]
PackagingResults: Error: [Callstack] 0x00007ffb95b4ae69 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:875]
PackagingResults: Error: [Callstack] 0x00007ffb95d7d08d UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1718]
PackagingResults: Error: [Callstack] 0x00007ffb95d7b918 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2014]
PackagingResults: Error: [Callstack] 0x00007ffb95d7beb6 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1987]
PackagingResults: Error: [Callstack] 0x00007ffb843f3924 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageForCooking() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4013]
PackagingResults: Error: [Callstack] 0x00007ffb843f3b6c UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::LoadPackageInQueue() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2777]
PackagingResults: Error: [Callstack] 0x00007ffb84406712 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpLoads() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2711]
PackagingResults: Error: [Callstack] 0x00007ffb84432903 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1412]
PackagingResults: Error: [Callstack] 0x00007ffb84431e97 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1294]
PackagingResults: Error: [Callstack] 0x00007ffb8411fe50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:543]
PackagingResults: Error: [Callstack] 0x00007ffb840df323 UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:504]
PackagingResults: Error: [Callstack] 0x00007ffb840fdc6f UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:243]
PackagingResults: Error: [Callstack] 0x00007ff67b7e733f UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4136]
PackagingResults: Error: [Callstack] 0x00007ff67b7dcfb6 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
PackagingResults: Error: [Callstack] 0x00007ff67b7dd37a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
PackagingResults: Error: [Callstack] 0x00007ff67b7e0854 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
PackagingResults: Error: [Callstack] 0x00007ff67b7f6984 UnrealEditor-Cmd.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
PackagingResults: Error: [Callstack] 0x00007ff67b7f8eb6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffbdbf7257d KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffbde1eaa48 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
Solved, was related to world context pins inside one of my function libraries.
1 Like
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.