Hello,
I’ve updated my project to 5.3.1; it seems to work fine so far, but I’ve got an issue.
Only on the server build do I get an “entry point setthreaddescription not found” notification. I can just hit the OK button, and the server seems to run as normal.
What might cause the issue? Did someone had a similar problem?
The log-file has this at the beginning:
Log file open, 10/08/23 19:36:56
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load '../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64/WinPixEventRuntime.dll' (GetLastError=127)
LogProfilingDebugging: Error: Failed to get WinPixEventRuntime.dll handle: Der Vorgang wurde erfolgreich beendet. (0)
LogWindows: Failed to load 'VSPerf160.dll' (GetLastError=126)
LogWindows: File 'VSPerf160.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogCore: Display: UnrealTraceServer: Unable to launch the trace store with '"../../../Engine//Binaries/Win64/UnrealTraceServer.exe" fork' (00000002)
The Notification was not present with UE 5.1