The 5.3.1 Hotfix is now live, with many fixes for Unreal Engine 5.3!
Feel free to discuss this release on the 5.3 Forum thread.
If you experience a bug with the 5.3.1 Hotfix, please follow the How to Report a Bug guide to report it on the Bug Submission Form .
Issue | Summary |
---|---|
UE-195863 | Cannot have Take Recorder up on more than one machine in a multi user session |
UE-195538 | UE5.3 modernized Xcode Workflow fails to process AdditionalBundleResources UBT property for iOS |
UE-195526 | Path tracer’s depth output should match filtering of alpha channel |
UE-195511 | Reloading a DMX asset will crash the editor |
UE-195496 | Runtime crash when the FieldNotify variable is set in BP. |
UE-195476 | Separate Translucency and Screen Percentage doesn’t work together |
UE-195467 | Set the IsVanilla field in the SessionSummary event on Linux install builds |
UE-195295 | Add new iPhone15 models to BaseDeviceProfiles.ini |
UE-195250 | Crash when using Break PCG Link function |
UE-195241 | Moving HeterogeneousVolume Component does not trigger a path tracing invalidation event |
UE-195239 | Rivermax library fails to load with 5.3 from launcher |
UE-195238 | Path tracing Heterogeneous Volumes with Sky Atmosphere causes a crash |
UE-195229 | Default physical material present on water body collision components |
UE-195152 | Evaluate and update project templates to disable Local Exposure by default as appropriate |
UE-195112 | Off launcher 5.3 UE crashes on launch when using the Virtual Production template |
UE-195071 | UMG Class Tiles do not show names in Library of Blueprint Editor |
UE-195024 | Fix Interchange import to unlock Twinmotion shipping on UE 5.3 |
UE-194959 | Switchboard - Tools >Fill DDC actions fail with unhandled exception |
UE-194924 | Multi-User - Crash (Assert) on MU Editor Client when Foliage is drawn |
UE-194917 | Crash when enabling Nanite on a Geometry Collection |
UE-194916 | Animated SVTs created from importing .vdb files created in Houdini are jittering |
UE-194915 | Crash when playing back an animated SVT in reverse |
UE-194914 | Animated SparseVolumeTexture imports break on .vdb files exported from Houdini |
UE-194787 | Crash when using TimingInsights.ExportTimerStatistics execute command with timing regions. |
UE-194698 | Reset to default value a PCG Graph while having parameters crashes |
UE-194453 | Vulnerability exposed by outdate NuGet packages causing warnings for UE devs using latest VS |
UE-194418 | iOS build settings are not disabled when modern Xcode is turned on |
UE-194358 | Switching project to Vulkan or Vulkan SM6 crashes engine on restart |
UE-194334 | Bottom half of the screen displays the background sky, VFXs and some items when looking downwards. |
UE-194161 | QAGame crashes with Assertion failed: StencilLayout VulkanRHIPrivate on AMD GPUs |
UE-193409 | Non-Partitioned PCG Generated on Load during Runtime do not appear when Quick Launching |
UE-193322 | Packaged TM_SceneQueries Lines Traces do not behave the same as they do in PIE |
UE-193244 | LiveLink doesn’t work with 3 or more VRPN devices and terminates the Editor |
UE-192701 | All face-locked stereo layers are world-locked relative to TrackingToWorld and fail to track player movement |
UE-188183 | Opening Unreal Editor on Mac does not start the Unreal Trace Server. |
UE-181459 | Vioso SDK Update |