When trying to package/cook on any platform (although im trying mostly to package to android for VR) I get the following errors
UATHelper: Packaging (Windows): LogSavePackage: Error: Cycle Node Serialize:/Engine/EngineSky/BP_Sky_Sphere.Default__BP_Sky_Sphere_C
PackagingResults: Error: Cycle Node Serialize:/Engine/EngineSky/BP_Sky_Sphere.Default__BP_Sky_Sphere_C
UATHelper: Packaging (Windows): LogSavePackage: Error: Cycle Node Create:/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere_C:NODE_AddChildActorComponent-0:NODE_AddChildActorComponent-0_BP_Sky_Sphere_C_CAT
UATHelper: Packaging (Windows): LogSavePackage: Error: Cycle Node Serialize:/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere_C:NODE_AddChildActorComponent-0
UATHelper: Packaging (Windows): LogSavePackage: Error: ----- Serialize:/Engine/EngineSky/BP_Sky_Sphere.Default__BP_Sky_Sphere_C contained a cycle (listed above).
UATHelper: Packaging (Windows): LogOutputDevice: Warning:
PackagingResults: Error: Cycle Node Create:/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere_C:NODE_AddChildActorComponent-0:NODE_AddChildActorComponent-0_BP_Sky_Sphere_C_CAT
PackagingResults: Error: Cycle Node Serialize:/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere_C:NODE_AddChildActorComponent-0
PackagingResults: Error: ----- Serialize:/Engine/EngineSky/BP_Sky_Sphere.Default__BP_Sky_Sphere_C contained a cycle (listed above).
UATHelper: Packaging (Windows): Script Stack (0 frames) :
UATHelper: Packaging (Windows): LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp] [Line: 1449]
PackagingResults: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp] [Line: 1449]
UATHelper: Packaging (Windows): EDL dep graph contained a cycle (see errors, above). This is fatal at runtime so it is fatal at cook time.
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp] [Line: 1449]
UATHelper: Packaging (Windows): LogWindows: Error: EDL dep graph contained a cycle (see errors, above). This is fatal at runtime so it is fatal at cook time.
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffbc370f1c8 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffbc370f3c6 UnrealEditor-CoreUObject.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffbac2654a4 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffbac2843b1 UnrealEditor-UnrealEd.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff67cf7d0de UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff67cf7454b UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff67cf7482a UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff67cf774f0 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff67cf8a4c4 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff67cf8cb76 UnrealEditor-Cmd.exe!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc67f47374 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc69ebcc91 ntdll.dll!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\SavePackageUtilities.cpp] [Line: 1449]
PackagingResults: Error: EDL dep graph contained a cycle (see errors, above). This is fatal at runtime so it is fatal at cook time.
PackagingResults: Error: [Callstack] 0x00007ffbc370f1c8 UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbc370f3c6 UnrealEditor-CoreUObject.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbac2654a4 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffbac2843b1 UnrealEditor-UnrealEd.dll!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff67cf7d0de UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff67cf7454b UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff67cf7482a UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff67cf774f0 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff67cf8a4c4 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ff67cf8cb76 UnrealEditor-Cmd.exe!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc67f47374 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffc69ebcc91 ntdll.dll!UnknownFunction
PackagingResults: Error: end: stack for UAT
It says that is mostly due to the SkySphere BP which is even the default so i dont understand how can there be an error there but it wont let me package in either windows nor android and its driving me insane, i tried disabling the Event Driven Loader thats deprecated now to no avail but i cant find any fix for it anywhere does anyone understand or have anny idea of what can i do to fix it?